Developer: Ryan
City: Calgary
Development Tweets
We've finally got the core of Realm Saving & Loading in. Next step, simulating offline progress. #screenshotsunday #madewithunity #indiedev #gamedev pic.twitter.com/3FTFsKjEoK
— Ryan 🇨🇦 (@Giantfall) December 1, 2019
Starting to work like a real game now. #gamedev #madewithunity #indiedev pic.twitter.com/kw530gd9Ke
— Ryan 🇨🇦 (@Giantfall) June 5, 2019
Some forest animals for Giantfall. One might say they're almost Canadian, eh? 🇨🇦 #gamedev #gameart #indiedev pic.twitter.com/jIeI9Hu4Lq
— Ryan 🇨🇦 (@Giantfall) April 29, 2019
We've been working on this a long time, but we've finally finished the game tiles for the world map. Each tile represents a biome, and cities can indicate population. #gamedev #indiedev pic.twitter.com/pLY7BAIPWW
— Ryan 🇨🇦 (@Giantfall) October 25, 2019